![]() He still dabbles in comics as his schedule allows. He’s worked on multiple animated series, films, and ad campaigns. Hampton worked in comics for many years before diversifying to a career doing storyboards. In addition to co-creating Faust with artist Tim Virgil, Quinn has also written for Doctor Strange, Ghost Rider and Lady Death.īo Hampton provided artwork for both issues. Quinn is a Stoker Award-nominated writer who is best known for Faust, a groundbreaking creator-owned series targeted toward adult readers. Shandalar was published between March and April 1996.įaralyn, Tevesh Szat, Leshrac, and Lim-Dul attempt to invade the mana-rich plane of Shandalar, only to find it defended by powerful magic, stalwart warriors, and another accomplished Planeswalker.ĭavid Quinn wrote the entire series. Despite the fact that these latter two suffer “comic book deaths,” the preceding elimination of Faralyn and Ravash is enough to give a first-time reader pause: Wait, did the writers just actually decapitate Lim-Dul?! This makes for some suspenseful storytelling, and today’s Magic writers would do well to study the history found here. There’s profanity! There’s violence! There’s death! Two main characters (Faralyn, Ravash Mog) actually die over the course of the story, and two others (Lim-Dul, Kenan Sahrmal) appear to die. Shandalar is easily one of the most “adult” comics in the Armada MTG line. Yet, these kind of stakes are often what is so critically missing from Magic’s storyline today. Long considered one of the most powerful pre-Mending Planeswalkers, able to best Elder Dragons in single combat, Faralyn is destroyed in the opening pages of Shandalar. So Shandalar is kind of an important place for the influence it exerts on other stories (see: the Chain Veil), but the narrative told both in the comic and the video game are largely ignored or forgotten - despite the fact that both are seemingly still canon.Īnd, to be sure, a few important events occur in this two-part series, the most notable of which is the death of Faralyn. Nonetheless, important events that happened there continue to impact MTG characters and stories to this day. With the exception of Core Sets and peripheral products like Planechase, no Magic block has ever truly taken place on Shandalar. The plane Shandalar, itself, has always held a unique place in Magic’s multiverse. On the other hand, it was meant to serve as a prequel of sorts to the Magic: The Gathering Microprose video game, which was hyped with some intensity in both issues of Shandalar. On the one hand, it continued the narrative that began in Ice Age issues 3 and 4, showing what happened to Faralyn, Tevesh Szat, Leshrac, and Lim-Dul after the events in that series. Armada’s Shandalar series was meant to serve two purposes for two wildly different products.
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